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When DreamWorks unspools its latest
animated feature this weekend, it will be the first traditional
looking animated feature to premiere in quite some time. A lavish
tale of the Wild West seen through the eyes of a powerful, proud
Cimarron horse, this beautifully mounted animated tale may look
100% hand-painted, but the use of the computer wasn't far behind,
as Paul Fischer discovered when he spoke to the film's two directors,
Kelly Asbury and Lorna Cook:.
Co-directors Kelly Asbury and Lorna
Cook did use some 3-D digital imagery, but overall they wanted "to
maintain that human touch," Asbury says. Three years in the
making, this tale of a mustang who struggles for freedom in the
Old West is also unique because it's the first animated feature
to "star" a horse.
Animal-behavior experts were brought
in for demonstrations, and animators frequently visited a mustang
ranch north of Santa Barbara, Calif., to sketch and shoot video
of Spirit's model, a horse named Donner. A pen was even built at
DreamWorks' Hollywood studio so the mustang could come in for his
close-ups. "He was kind of a ham, just like our character,"
Cook says.
The animators worked to capture the
beauty of horses. "Their movement is so graceful, [illustrating]
it was like holding the wind in your hand," Cook says. Here's
how the filmmakers breathed life into Spirit.
Paul Fischer: When Jeffrey Katzenberg
came up with this idea, how did you decide that you two become the
directors. I mean how does that work?
Lorna Cook: Well, I don't know how he
came to that decision. Hopefully it's because he liked the work
I did on Prince of Egypt.
Kelly Asbury: Well, we worked together as co-heads of story on Prince
of Egypt. We have a very collaborative relationship with Jeffrey
and I think he knew that and I think he felt that we were in a place
at our careers and had understood the process good enough to give
this a try. He gave it to us. He didn't give it to us in a do
or die situation, he gave it to us as a why don't you see if you
like doing this. Try it for a while. See what happens and we stuck
with it.
P.F: So at which point do you say: Okay
we'll continue doing this?
Kelly Asbury: I'll answer for myself
and then Lorna can answer her way. For me, am I having fun. Simple
as that. Am I enjoying my job? Do I wake up in the morning and
look forward to coming in? And I never had a moment where I didn't
feel that way when I did Spirit. You're never bored, that's my
criteria. Am I having fun?
P.F: Lorna?
Lorna Cook: I would say that's a large
part of it and also to challenge myself and see if I could really
help bring this movie along where it needed to go. You know kind
of a you don't try you'll never know kind of situation.
P.F: You know, obviously the challenge
for making these kinds of movies is to go where no another animated
film has gone before because audiences and kids are becoming so
much more sophisticated. What do you think you've done with Spirit
that defines its uniqueness?
Kelly Asbury: Well, I think telling
any story visually. I think to tell a story that's animated, that's
not talking, singing animals, that alone sets apart from almost
everything that's been done in America I think for the most part
so I think that that was one of the most appealing parts about it
was that we're making a FILM, we're not necessarily making a cartoon.
Lorna Cook: And doing it again from
this character's point of view which was always, you know, the idea,
and the challenge and to create just I think a level of sincerity
and believability of who he is and the story.
P.F: Where's the line between realism
and I guess surrealism? I don't know what the opposite is in the
case of animation, but you have attempted in this movie elements
of realism and I guess a cartoon world. Is that a hard line?
Kelly Asbury: It's a constantly evolving
line. It's a constant process of trial and error. We wanted to
create something that had a mythic quality to it, but still was
set in sort of a mythic version of the American West with real icons
where you recognise Monument Valley, Grand Tetons and Yosemite.
They're all there, but it became sort of this lyrical story that
we decided to tell from this horse's perspective and I think if
we stayed in there we kept it surreal to some degree. It's not
realistic, but it's also not a complete departure. He doesn't fly
and there's no magic in there; it just kind of happened that way.
P.F: Is it a western?
Kelly Asbury: I like to think of it
as an adventure; I never really thought of it as a western.
Lorna Cook: Yeah, it's set in the time
of the west and you know I think that's about IT as far as classifying
it.
P.F: The original story that was written,
as I understand it, had to do with a kind of an animal farm concept,
where you had different sorts of animals viewing the early history
of America. Why did you decide to narrow that?
Lorna Cook:: I think for several reasons.
To tell a story in animation where you can only really just use
X-amount of minutes to tell, we wanted to be as concise and clear
as we could. That's not to say that we couldn't have evolved and
done a lot of other things; it was a CHOICE to really centre it
around the horse, which we kind of found out through trial and error.
It became just really his story, but that was a starting point.
There were a lot of starting points on this film.
P.F: Computers obviously play a large
role in getting these films made. When you first started out in
this industry, they played a lesser role. Do you ever say to yourself:
You know I wish today's audiences weren't QUITE so sophisticated?
Kelly Asbury: No I don't. The more
you can draw an audience into a film no matter what technology is
to get them there, I think it's enhanced what we're doing and I
welcome it. I think it's been fantastic.
P.F: There's obviously an illusion that
this is a traditional animated film, when in fact it IS an illusion
and it's not a completely traditional animated film. Katzenberg
calls it a 'tradigital' film.
Lorna Cook: I mean it is taking the
very best. I think it's essentially a 2-D film with the best you
can do to enhance it in a 3-D manner, taking advantage of CG animation
where we needed to and not doing it for the sake of doing it but
doing it because it really served the story and the purpose of telling
it. It really helped us tell our story.
P.F: Is it easy to collaborate as filmmakers
on an animated film? I've heard you talking about the 18 meetings
a day that you have to attend.
Kelly Asbury: You know it's been such
a part of my career from day one that I think what would seem difficult
for someone who's fly-in-the-wall or onlooker, might question how
could they possibly do this, but it's just so much about the way
these movies get made that, no it's not difficult. It's the process.
P.F: What about coming onto a project
like this for five years.
Lorna Cook: Well, I mean that's not
for the faint of heart and on this film, like many, you constantly
have to be there to help each other and refresh each other. After
all, let's face it, it's a big task, but once you start seeing the
film come together and the results of all of this hard work and
collaboration, it just energises you.
Kelly Asbury: It just fuels you. Fortunately,
you know, as first time directors, I think I can speak for both
of us, we had the opportunity and the great grace of being able
to work and direct a film that we enjoyed. We liked the movie.
I'm sure at some point in my career I will direct a film that halfway
through I realise: Oh my gosh I've got a turkey here. We didn't
have that experience on this film. We like the movie.
P.F: But with animation if you realise
you have a turkey even though you throw all this stuff away and
redo it.
Kelly Asbury: Well, you hope you can
if it's not too late. It's not an easy re-shoot situation unless
you're really early in the process. There is a certain point where
you're sort of beyond the point of no return and I've worked on
films like that. Where I won't name them, but where you just realised
okay this is not going to be what we'd hoped. We didn't feel that
way about Spirit.
P.F: I would be personally very distressed
if all we ended up with is computer-animated films. Do you foresee
that happening? I mean if this movie does not succeed commercially
then it won't help.
Kelly Asbury: I think that when the
dust settles and the newness of CG films sort of wears off, I think
we will see something new. We'll see a hybrid of the two, because
I think ultimately it's got to be a good story, it can't all be
wacky comedies, and right now that seems to be what's working in
the CG realm. I love CG films. I love the films that have been
successful lately. I really do, but ultimately something new is
going to have to come about to keep the interest there. There's
got to be a story. Hopefully Spirit will help that and hopefully
the films coming out this year will help that.
P.F: What is the future for you guys
or you just going to completely take a break for a while?
Kelly Asbury: Maybe a little break and
then move on. Do other things. We don't know what yet.
P.F: Do you ever initiate projects or
wait for someone to do it?
Kelly Asbury: Come up with ideas, people
talk to us about ideas. In addition, you know ultimately it's the
decision of whatever studio you're working at what film they want
to invest their money in.
P.F: When live action directors work
on feature films they also look now to DVD. How does that work
with animation?
Kelly Asbury: We're starting on it.
P.F: And what can you say about the
Spirit DVD?
Kelly Asbury: They're just talking to
us about it and asking us for ideas on what would you like to see
on the DVD.
P.F: Well?
Kelly Asbury: We're not at liberty to
say now.
P.F: Well, what would you like to see
on it?
Kelly Asbury: I'd love to see some behind
the scenes stuff. I'd love to see, in an entertaining way, how
we make these movies and what goes into doing it and what people
appreciate. The great artistry that goes into it is really at every
aspect of the filmmaking process.
Spirit: Stallion
of the Cimarron Series
Adventure, drama, wild horses running free. The American West is
brought to life through the eyes of the horses who were there in
a new program of books inspired by Spirit: Stallion of the Cimarron,
the new film coming May 2002 from DreamWorks.
Strider is a wild mustang born to freedom in the Cimarron Valley.
When a drought hits the valley, Strider sets out to find the horses
a new place to live. But on the way, danger strikes, and Strider
must make the ultimate sacrifice for the herd. Beautiful painting.
About the Author: Kathleen Duey is the author
of numerous books for young readers, including the American Diaries
series and the Survival series.
Click on them for ordering these titles.
In a phenomenal return to form, Bryan Adams &
the incomparable Hans Zimmer team up for a real treat of a soundtrack!
Hans Zimmer, best known for his work on Gladiator, Pearl Harbor,
and The Rock, proves that he's got more tricks up his sleeve - the
beautiful & complex orchestra behind "Run Free" is
a truly marvelous piece of work, and the other two songs on here
that are entirely orchestrated (with no lyrics) are "Homeland"
and "Rain," also beautiful tunes by whom I consider the
master of the movie score arena: Hans Zimmer.. Order it here.
One, two, three ...
How a new star is born: Ever wonder how an animator finds
a style and look for a character? Spirit, shown here as you'll see
him in the DreamWorks film, went through a lot of drafts and creative
studies before becoming ... well ... Spirit.
1. Find the perfect young stallion.
Donner, a 4-year-old Kiger Mustang, was both model and muse for
the team of 25 animators who illustrated the horse.
2.
Get it right. Supervising animator James Baxter studied classic
animal anatomy books to understand equine joint and muscle structures.
3. Add dramatic flair. A crew
of mane-and-tail animators kept watch over these all-important personality
indicators. "If a horse is happy or proud, he carries his tail
up high, and the hair hangs off it like a flag," Baxter says.

All Spirit art by Dreamworks; Mustang Photo by
Kelvin Jones, DreamWorks; color sketch by Carlos Grangel, DreamWorks
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